Dick Turpin (aka smuggle steak)
Grade 3: Adventurers
A tug on the rope loosens the knot quickly without having to pull the rope around the pole or through the ring. It can be unloaded at a distance if only the rope is long enough.
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Clove Hitch
Grade 2: Discoverers
Used to attach a rope around items, like a tree or a pole.
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Two Half Hitch
Grade 2: Discoverers
Used as a clove hitches but it is more flexible than this. Eg you can use Clove Hitch of self-party to attach a rope to another rope that has a loop.
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Double Bowline
Grade 3: Adventurers
Double bowline is used
mainly for rescue missions.
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Double Sheet Bend
Grade 2: Discoverers
Used the same way as sheet bend, but with extra durability.
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Reeving Line Bend
Grade 3: Adventurers
A loop is turned on each length of the ropes and the ropes are the other party's eye, around the fixed parties and forth through the eyes and then you pull into. It can be difficult to distribute the feature equally between the two ropes, but the merge will be very safe.
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Throw Line Knot
Grade 3: Advenurers
This knot is used, as its name indicates, the end of a rope to give it weight when you throw it. It can be used instead of a sandbag, the weight of the lifeline.
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Throw Line Knot
Grade 2: Discoverers
When the difference between the lines to be combined is large, you can use this knot. A bay is at the sharpest end then the other End of rope are on the bay.
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Angler's Loop
Grade 4: Rover/Leaders
Angler's Loop is a good knot to tie back sacks. Otherwise, it is best known as an ornamental knot.
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Turk's Knot
Grade 4: Rover/Leaders
Fall Rope Knots is a decorative knot. It is actually a combination of first a tackle rope knots, and then a crown. The whole knot doubled and then gives a beautiful ball on the end of a rope, such as a belt.
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Surgeon's Knot
Grade 3: Adventurers
Surgeon's Knot turned on almost as the Reef Knot. The difference is that it has an additional twist when the first cruise but ends as the Reef Knot. This extra twist means that the friction becomes larger, which means that you often use this knot for a smooth, synthetic rope.
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Tiller's Hitch
Grade 1: Trackers
Tiller's Hitch is used with other knots to more easily dissolve the knots.
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Bowline
Grade 3: Adventurers
Bowline is easy to beat, absolutely reliable and are not difficult to dissolve. It is often used in mooring lines.
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Reef Knot
Grade 1: Trackers
The Reef Knot is used when two equally thick / stiff ropes are tied together.
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Sheet Bend
Grade 2: Discoverers
The Sheet bend is used when two different heavy / stiff ropes are tied together.
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Position Hitch
Grade 2: Discoverers
Position roast is used to tie such a seesaw on a rope
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Timber Hitch
Grade 2: Discoverers
Timber Hitch is an anchor knot that is easy to hit and easy to dissolve.
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Sheepshank
Grade 3: Adventurers
The Sheep Shank is used to temporarily shorten ropes, instead of cutting them.
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Rolling Hitch
Grade 3: Adventurers
The Rolling Knot is a good knot if you want to stretch or slacken a guy line.
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Turk's Head
Grade 4: Rover/Leaders
Turk's Head is a decorative knot that are you can use to your scarf.
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Water Knot
Grade 3: Adventurers
The Water Knot gives a good and safe joining of thin and slippery synthetic ropes.
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Figure 8 Knot
Grade 2: Discoverers
The Figure 8 Knot is used as an endknot.
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Overhand Knot
Grade 1: Trackers
The Overhand Knot used as an endknot.
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